Pellati Dungeon City

Overview
The coastal city Arisha von Pellati is from. Even the dungeon has an oceanic background.

A bit off the white beach coast, there's a small island with the entrance to the Sea Dungeon Pellati. Unlike Sherden, where you only need to be careful with backflows, in Pellati, dungeon monsters frequently crawl out to sea. That’s why the Dungeon Patrols are essential. In addition, the sea was really full of monsters when the backflow occurred. All of Pellati’s dungeon explorers had to swear unconditional participation and support in the backflow in return for receiving many benefits from dungeon exploration, city life, and taxes.

The beach would've been a great place if monsters didn't come from the dungeon.

Sea Dungeon Pellati
Each dungeon had its own distinct monster categories. Pellati was designed differently from the Sherden Dungeon, embodying the 'marine' and 'air' categories.. Of course, some monsters were the same as Sherden’s, but the main monsters that appeared here were marine monsters such as Merman, Mermaid, Lizard Man, and Killer Shark. And there are a lot of aerial monsters after the 30th floor.

Most of the dungeon’s environment is submerged in water, so special equipment or magic were necessary to explore it.

Trivia

 * The Pellati Dungeon Division's main task is to guard the coast from monsters coming out of the dungeon.
 * The game developers may have wanted to make it feel like a special stage compared to Sherden, where the main scenario was being held. Still, it resulted from the production team’s unnecessarily exaggerated setting.
 * In contrast to Evan’s Dungeon Knights, which were meant to respond quickly to emergencies with a small army, Pellati’s Dungeon Knights had a strong sense of managing and supervising everything related to the dungeon.
 * There's a magic gate in Pellati Castle that leads to the capital of Mana Road and the other two dungeon cities.