Yo-Ma Great War

Introduction
Yo-Ma Great War was the video game series the main character was playing before transmigration. The main content centers on the country of Silk Line.

Dungeons
There were countless dungeons. When playing the Yo-Ma Great War Series as a game, most of the dungeons were unlocked as the story progressed, and the gamer had to prepare apropos the difficulty level of the dungeon, and then challenge the dungeons in order.

Furthermore, with the release of a DLC or the next game in the series, new worlds were often added to the game, and new dungeons were also added. Therefore, there were several routes, starting from beginner to expert level, that could be configured based on the gamer’s character and the party’s characteristics.

Yo-Ma Great War 1
Although the first work of the series wasn't as graphically rich as other games, the story's charm was so great as to render the story's graphical shortcomings irrelevant.

In Yo-Ma Great War 1, the dungeons were not even mentioned. It was at the level that it was predicted there would be appearance of the dungeons in scenarios that were added later as they were remastered.

A regular character in the game was the demi-human Urakea, a tamer. He was the previous owner of Serena L. Silkline's 'Tigris Glory', which was said to contain his will.

Yo-Ma Great War 2
In the sequel, many aspects of the game were changed, including some minor changes, like the alteration to the heroine's story in the post-game sequence. Thanks to the success of Yo-Ma Great War 1, the production team had been able to raise their budget. As a result, there was a huge improvement in combat convenience, especially in the graphics.

In Yo-Ma 2, the main character is accused of familicide. In reality, his family had been taken over by the Mahwa, and he must venture to clear his name, and save the world in the process.

The final boss is the Rose Queen.

Leo Arpeta is the main character.

Yo-Ma Great War 3
Released a few years after Zero. Part 3 had masterful graphics, loads of new abilities to use, plenty of scenarios to play through, and total freedom to users. Here was a masterpiece that improved on everything that had come before. Depending on how the main character was nurtured, the ending was divided into hundreds of detailed scenarios, with three-dimensional personalities given to every supporting character. The supporting characters even had the agency to go about their own lives, and their own decisions would influence the outcome. Paticularly in this third entry in the series, the ability to connect with multiple women was expanded.

Takes place 40-50 years after the events of Yo-Ma 2.

The game would begin with the protagonist arriving at Sherden with a dream of becoming an explorer in the spring when he turned 18.

What the hero did first when he came to the dungeon city was register with the Union.

Must Save is assumed to be the third game protagonist in the new world.

Yo-Ma Great War 4: The Secret of the New Generation/The Secret of the Rookie Race
Set 5 years after the events of Yo-Ma 3. The main story had the conflict between the rookies and the humans who were trying to take advantage of them. There were several churches, such as the cult that had barinwashed Lin and Ran.

One of the main enemies of Yo-ma Great War 4 was a pseudo-religious group to which Rin and Lan belonged. The research on the metals used by their soldiers was actively conducted by the players. The pseudo-religious group that occupied the mines in the fallen Leonine Duchy gave the metal a name related to the god they followed.

Main character wakes up in a dungeon.

The player begins with controlling the powerless main character to escape the dungeon as the prologue of the game, and it is at this point that the player realizes the helplessness of the god race, who wasn’t able to level up even a little bit. However, in the process of struggling to survive and wandering around frantically, the player reaches level 2 by gathering enough contributions for leveling up. According to the story, he escapes the dungeon and sells his loot; then, to become stronger, he tries to enter the Merdin Dungeon, where he gets caught by a slave trader, which leads to a forceful transfer to Sherden. And during the travel, the entire group gets slaughtered by an attack from middle-staged monsters where he escapes and enters Sherden by himself, which starts the first chapter.

Name is assumed to be the fourth protagonist in the new world.

Yo-Ma Great War Zero (highly dubious translation)
Released after Yo-Ma Great war 2. This game depicted the story of an ancient Taoist playing against King Yo-ma. It kept the historical setting of the previous entries in the Yo-Ma Great War series, but this new installment allowed players to work cooperatively. There were grand dungeons and mystical magic, as before. The identity of the Taoist was never revealed.

The main enemies were monsters that had changed under the influence of Demons.

The atmosphere of Yo-Ma Great War Zero was very intense among all the other games. The protagonist maintained a dark and stifling mood, and there were a lot of people dying, unlike in the other games. If other games were based on revolution, Yo-Ma Zero was about war. As a result of winning against the Demons led by the Devil, all living beings in this land experienced a threat to their lineage.

The main character is called Zero, The Great Ancient Mage. Takes place millennia before Yo-Ma 3.

Yo-Ma Great War Online (VR)
The fifth game in the series.

Introduces Witches. The main antagonists are the Devil Rune creatures, created by Ctheasil. It centers on the conflict between two factions of Witches.

Default is assumed to be the fifth game protagonist.

DLCs
The DLCs for Yo-Ma Great War added new dungeons and worlds.

One noteworthy DLC adds the natural dungeon which contains the Grass of Innocence and Fragment of the Sun. The DLC could only be obtained by buying and expensive fanbook.

Trivia

 * In Yo-Ma Great War 2, there were 20 major characters that could join the party, though a party could only fit up to eight people at once.
 * In Yo-Ma Great War 4, a new power appears in west Silk Line. While fighting them, the game would hint towards the existence of witches.
 * Yo-Ma Great War 3 was PG-15.
 * From Yo-Ma Great War 3 on, the main character's name and appearance could be customized.
 * In Yo-Ma Great War 3 and 4, there's a bug where one could skip character customization, like setting the character name, and start the game right away. If this was done, the character name would be set to either 'Default' or 'Name'.
 * It was possible to obtain long-distance spatial movement artifacts in the second half of Yo-Ma Great War 3.
 * Yo-Ma 2 and 4 were known to have particularly vicious environments.
 * The top-rated restaurant in the Yo-Ma Great War Series, which was listed on the Yo-Ma Great War Series’ fan site, was ‘The Kick of Pip Amy’.
 * The Four Heavenly Kings were considered extemely difficult, even on Easy difficulty.
 * All Yo-Ma Great War games have only a single save file.
 * Yo-Ma Great War Zero had a higher power scaling than any other game in the series.
 * Alchemy didn't exist in Yo-Ma Zero.
 * Yo-Ma 3 and onwards worked with a different RNG system than earlier installments.
 * There was no element in Yo-Ma Great War Zero to increase the favorability of heroines. That was added in Yo-Ma Great War 3.
 * In Yo-Ma Great War Zero and Yo-Ma Great War 1, the main goal was to prevent the dungeon backflow and flooding (a sudden increase of monsters in a certain area). Compared to Yo-Ma Great War 3’s 100-floor dungeon attack, it was a boring factor, but the difficulty wasn’t low.