Evan D. Sherden/Artifacts

Artifacts
'' Artifacts can commonly be classified into general, advanced, rare, and unique grades. ''

Miraseul's Necklace 

A necklace composed of a multitude of gems, with three particularly huge ones. It's a growth artifact, and a new gem lights up every time it levels up. With it, the user is able summon slimes, which Evan kill for EXP in order to increase his level of existence. It has a rare chance to summon an Elite slime with a will to live. When a gem lights up, stronger slimes are able to be summoned.

The necklace also increases mana and mana recovery rate.

[!] SPOILER [!] - '' When all gems light up, it has the power to intercept the Curse of the World and send Evan back in time. '' [!] SPOILER [!]

Snowy Mountain Spirit Earring→Belois' Earring(given to Belois)


 * Snow Mountain Spirit Earring - Jeweled earring in the form of a blue cross. Increases mana recovery rate. After meeting the conditions, it combined with Belois' Volcano Spirit Earring and the Jade Orb.


 * Belois' Earring - Has an unusual form of a double cross with two purple crosses slanted together. Dramatically increases mana recovery rate, and aids with both fire and ice attributes. Allows the manifestation of a purple energy with new properties.

 Inventory Pocket 

A tool to store and carry around a large amount of items. Looks like a small pouch.

 Black Cloud 

A pair of black gloves. Grant strength proportinal to the wearer's strength stat. It's primarily used by Evan as a way to increase his slime training proficiency.

After clearing the 25th floor of the Sherden Dungeon, the pair of gloves was turned into a growth artifact and upgraded by adding a Rune onto them. The Rune increases strength and greatly increases the recovery rate of health, stamina and magic.

They were destroyed in the battle against the Devil.

Limit Breaker 

It was an exchange gift from princess Serena. A dagger in the shape of a black nail. Limit Breaker was commonly called by players 'equipment breaker'. By nature, all beings, including the protagonist, can only wear five artifacts. That was an absolute law. There were five limits on the number of artifacts that one being could accept. But, with the Limit Breaker, the total number was increased to 6. To activate this special effect, first, put out one arm in front of himself. Then lifted your finger as high as you could and muttered, “Lee Mitris”. The spell to drive the item worked successfully, and the nail began to sparkle. Finally, struck the nail into your arm. At that moment, something like a black chain appeared, got hit by the nail, and broke apart. Of course, with that, the nail also disappeared.

Devil's Blessing 

A pair of cursed boots with thick fur. Although the exterior was made up of some kind of shiny metal, the boots were lined with silky fur, while some parts were made of leather.

The curse halves all the stats of the wielder, and, in exchange, they apply a defense to the whole body. The curse could be strengthened by destroying the Devil statues in the dungeon. Also, the boots were used to gather Devil Runes in order to increase the strength of the curse for further training.

After learning to control the Devil Rune, Evan is able to use to boots' curse to temporarily strengthen himself immensely.

The boots get strengthened again after destroying the statues in the Devil's prototype dungeon in the Demon Realm.

Cursed Nightcap 

A cap that causes the user to sleepwalk. However, Evan changed the artifact's ability to allow him to slime train even in his sleep.

Monster Meter 

A magic tool made by Evan. It contains some of the magic metal 'Arisha' they used to make Arisha von Pellati's rapier. It looks like a pocket watch or a compass. It is a tool that measures the number of monsters in all directions within two kilometers using wind mana. It can also approximate their stength. It was made as a demonstration, but it is quite useful in limited circumstances. In dungeons, for instance.

It can also be set to react to non-monsters.

Ghost Wagon 

A growth artifact in the form of an amphibious carriage with four wheels that moved automatically according to the owner’s will. Good for travelling long distances.

It was a carriage, but so uniquely designed that it could even move on water.

Confiscated from the Thunderbirds Guild by Soline, and gifted to Evan for his 14th birthday.

Fragment of the Sun 

A natural artifact, known as the most outstanding production support artifact in Yo-Ma Great War 3.

It looks like an enormous rock. It emits warm mana-bearing light that provides better necessities than even the sun. It contains incredibly dense magic power. The closer you get, the more blinding it is.

Accelerates the growth of all products, and greatly increases their performance.

Rose Vine Ring 

A legendary grade ring created by the Rose Queen. It has a shield function and increases the wearer's mana. It has a special effect that increases the effectiveness of attacks on, as well as vibrating when in the prescence of the Mahwa tribe.

Golden King Equipment Set 

A total of four artifacts, including gold earrings, a gold necklace, a golden ring, and finally a golden bracelet, each of them had the power to increase luck greatly, and if you wore all four of them, your luck would rise by a large margin.

It happened only once a day, but you could invoke the unique skills included in the equipment. The skill’s name was the ‘Golden Dice’. It was a skill that increased your luck five times for 30 minutes.

There's a bug where if you cancel the skill by removing the equipment, the re-equip it, you could bypass the daily use limit of 'Golden Dice'.

 Crystal Ball & Earrings 

A fist-sized crystal ball artifact. The crystal earring could do a real-time transmission of audio and video, with communication functions attached as well. The owner of the fist-sized crystal ball could even summon the earring’s owner by injecting magic into the other earring, or the crystal ball, or move near the earring.

It was an obtained after defeating the Gefrel. Originally, the function was limited, and there was a lock that only the Demon tribe could use, but the joint study with Ctheasil had not only unlocked it, but Evan was also able to strengthen its ability.

The earring was given to Louise D. Merdin.

 Astray Captain's Cloak 

A stylish red full-body cape that emphasized unity. Compared to the female design, the men’s capes were bigger and sharper. Made out of dragon leather, decorated with purple thread on the rim. It has the Astray logo on the back. Created by Ottpah.


 * Defense - Being made out of dragon leather, the cloak boasts tremendous defensive capabilities.


 * Hardening - By injecting a small amount of mana, the cloak becomes harder and sharper.


 * Volume Control - Depending how much mana is used, it is possible to increase or decrease the size of the cloak. Combined with Hardening, it is possible to create a large, nigh-impenetrable wall.


 * Hood - When the hood is worn, it's possible to create a magical shield that protects the entire face. It also has visual aids.


 * Shining - By injecting mana, the cloak could shine brightly.


 * Charm Amplification - Increases the wearer's charm. Can be toggled off.

Heart Circlet 

A circlet with a red jewel that glow brightly. Created jointly by Bernard, Redine, Horta, and Ella. It's made entirely out of dragon materials, with a piece of a Dragon Heart as the centerpiece.


 * Ghost Kill - A dragon’s unique ability to invade divinity and harm the body of an absolute immortal. In other words, Defense Penetration.


 * Dragon's Dignity - A terrifying skill that uses the absolute’s dignity to dampen everything, sometimes leading to death if the difference is excessive. (Buffs the wearer, debuffs enemies)


 * Charm - Increases the wearer's charm. Can be toggled off.

Bewitching Lunatic Siren Equipment Set 

Consists of four parts; earring, necklace, bracelet, and tiara. Comparable to the Golden King set. If the Golden King set raises Luck, the Bewitching Lunatic Siren set raises Charm.

Each part raises a considerable amount of charm. When all of them are collected together, special skills amplifying Charm to the extreme could be activated.

The tiara fused with the Dragon Heart Circlet, but still functions with the rest of the set.

After using the Fate Breaker, evan wears the earring from this set.

Rift Seeker 

A crystal the size of an infant’s fist. Within it floats several crystals of various sizes, and its form is very mysterious. When it senses a monster with strength comparable to a Dragon's, the floating crystals vibrate and point in the direction of the source (Rifts). Made by Bernard using dragon blood, Evan's blood, and some other ingredients, based on the Monster Meter.

It is upgraded periodically, and gained the ability to predict approximately when and where a new Rift will appear.

Fate Breaker 

A crystal dropped from the Fatal Death. An item that allows the user to wear one more artifact. It has a usage condition that the user must have used the Limit Breaker as well. It looks like a dimly shining jewel-like crystal. Disappears upon use.

Trivia

 * Evan has about 100 years' worth of food in his Inventory Pocket. This is just in case he accidentally enters a randomly generated Yo-Ma 4 DLC dungeon with no exit.